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Now That's What I Call Games 1
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Now That's What I Call Games (1993)(Multi Media Machine)[!][CD32-CDTV].iso
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shareware
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cubus
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1993-09-11
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174 lines
C U B U S
All began about june 1989. Being fascinated
by Tetris, we had the idea to extend it to
three dimensions.
Our first demo version of Cubus was finished
in autumn 1989 and we brought it to AmigaExpo
in Cologne/West-Germany. We showed it to a
couple of companies developing and trading
games. Some of them were fairly interested in
it and we looked forward to publishing Cubus
as a commercial product.
But afterwards we saw that someone already
had had the same idea: BlockOut came in
December 1989 to Europe. Though BlockOut
and Cubus differ in many details, the
formerly enthusiastic companies were
chicken-hearted and cancelled the
co-operation, as they expected copyright
problems. (Even Mirrorsoft, being the owner
of the rights of Tetris !)
Now we've decided to publish Cubus as a
shareware program so that the whole work
isn't in vain. We completed the demo version,
but of course didn't invest too much time. We
hope you understand that some parts of Cubus
aren't as professional as a commercial
version.
However, if you enjoy Cubus, you should
support us by sending a donation of any
amount you find appropriate to:
Stadtsparkasse Rosenheim Account Id 391 110
Bank Id 711 50 000 Germany
(I don't know how to write this correctly in
english, but here it is in german:)
Kto. Nr 391 110 Stadtsparkasse Rosenheim (BLZ
711 50 000)
We also look forward to remarks, critics etc.
!
A final remark for NTSC-Amigas: Cubus is
written to make use of the full PAL screen.
So, some part of the graphics at the bottom
won't be visible on a NTSC Amiga. We had
planned to write a NTSC version, too, but it
would take quite a lot of effort to adjust
the screen positions of all the objects in
the game and there are other things left in
life, too ! :-)
How to play Cubus
=================
You've got to build complete planes out of
the pieces falling in the playing space. If a
certain number of planes is filled, you get
to the next round (with increased difficulty
!)
The game is over when there's no room for
another piece.
You can move the piece in the current plane
with the joystick (port 2) and rotate it
about any axis in space with the numeric
keypad. As rotating a piece is somewhat
difficult in the beginning, we included a
training mode.
To see, where the falling piece is, it is
also shown from the top. (In the right
window)
Rotations work as follows:
about x-axis 7 | 8 | 9
-----------------+-------+-------
about y-axis 4 | 5 | 6
-----------------+-------+-------
about z-axis 1 | 2 | 3
counter- about clockwise
clockwise 180°
Sometimes it'll happen that a piece won't fit
at all or that you can't rotate it in time.
As a last rescue you can zap it (with numeric
keypad 0). This will only work if you have
some ZAPS left (shown at the left bottom)
In the bonus round you earn an extra ZAP
for each filled plane.
After this there's the puzzle round, where
you must build the solid shown at the right.
The order of the falling pieces is fixed and
the puzzle can always be solved !
No matter if you solved it or not, you
advance to the next level. Each of the 9
levels has its own characteristic
difficulties that you should explore by
yourself !
Handling of CUBUS:
==================
Select Page: (main menu)
F1 Start game
F2 Show Hiscore
F3 Demo
F4 Training mode
DEL Return to AmigaDOS
During the game:
Joystick: Move piece in the current plane
Fire button: Drop piece fast
Num. keypad: Rotate piece
Num. keypad 0: Zap piece
ESC: Abort game (sorry, no score!)
Hiscore page (if you qualify):
Enter your name (max. 4 letters and digits)
and press ENTER Use BACKSPACE to correct
typing errors.
ESC: Return to select page
Demo: Fire button: Show next part of text
ESC: Return to select page
Training mode:
Num. keypad : Rotate piece
Num. keypad 0 : Select next piece
ESC: Return to select page
Press F10 anytime to toggle music on/off.
Have fun !
(and excuse our bad english!)
Oliver & Fred